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Why the hell is the wall-knock the most immersive sound I've heard in a game this month? I never once thought "This is in my headphones." I don't know how you did it, but it gave me chills literally every time it happened.

It looks like you inspired from the horror game called Layers of Fear, and i think the idea is really cool.

Hope you continue to create that successful games :)

A really creepy game with a great atmosphere. We enjoyed it very much.

Here is a short video we made while playing:

Keep up the good work!!!

i just uploaded my gameplay of this, pretty cool! :D

I liked the design of the game, and it had some creepy moments, but unfortunately nothing really stuck out, and the "monster" being in a T-pose kinda threw away any suspense I had about it. I understand the limit of 72 hours causes these kinda of limitations to appear, and I'd like to see what you could do with this base and flesh it out completely.

Played it at 2:52, thanks for making it

Gave it a go...SKIP TO 3:58!

this was great!! very creepy but great! i wish there was more to this! or at least defeat that wicked woman! XD great job on creating this game!

Thanks!

Graphics show a nice hotel or apartment-like quality. The camera spins around a little too quickly though and some areas so dark difficult to see. 

i liked the game, i want to start with the game atmosphere. it was very immersive, the unwavering noise of the humming background noise made me really uneasy kept me on my toes. felt like something was going to jump scare me. i felt like i was trapped. good job on making a really  immersive creepy atmosphere. the graphics look well done. nothing was klonky, everything was in place, nothing glitchy. i did notice two of the doors was connected to one room but the second one wasn't an entry point lol. being it was a game that was made in 72 hrs it looks good, really solid. keep up the good work  guys!

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Love the graphics on those corridors 

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This was a really solid game especially for only 72 hours. The environment looked very immersive as well as the movement mechanics. I began to feel a bit claustrophobic near the end between the low ceilings and the small hallways.  Although my W & A button didn't work, I still enjoyed this game with its short lived jumpscares. The only thing I wish could have been added were perhaps some story elements, however with a massive time crunch, it is totally understandable to not program unnecessary elements. I had a lot of fun with this little game, I hope your team of four develops this further. The potential for this is really there. Best of luck on all of your future developments!